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Free video game EULA

This free end user licence agreement (EULA) has been designed for use in relation to stand-alone video games that do not include an online component.

The EULA may be used in one of three ways: as a shrink-wrap licence on physical copies of the game; as a click-wrap licence to be accepted on game installation; or as a web-wrap licence to be accepted before the download of the game to the user's device.

A detailed licensing clause is included in the EULA. The default licence text is relatively strict, but this can easily be edited to meet your requirements.

Most computer games are nowadays distributed digitally, and the EULA includes a set of clauses intended to clarify the relationship between the EULA and the terms and conditions of the relevant distribution platform. You should read the distribution platform terms and conditions before reviewing these clauses.

The EULA does not include any clauses charges/pricing or distance selling cancellation rights. In many cases, charges and cancellation will be dealt with by the distribution platform terms and conditions. If, however, you require such clauses in your EULA, see the standard and premium versions of this EULA.

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Free video game EULA contents

  1. Definitions: definitions.
  2. Credit: docular credit; free documents licensing warning.
  3. Term: commencement of term; end of term (indefinite).
  4. Licence: grant of licence to use video game; video game licence limitations; video game licence prohibitions; activation code for video game.
  5. Distribution Platforms: application of video game distribution platform terms and conditions; conflict with distribution platform terms and conditions;
    Licensor
     benefits from video game distribution platform terms and conditions; matters covered by the distribution platform terms and conditions; rights of distribution platform operator.
  6. Intellectual Property Rights: no assignment of 
    Licensor
    intellectual property rights; all rights in video game reserved.
  7. Warranties: infringement of intellectual property rights by video game; second party warranty of authority; exclusion of implied warranties and representations.
  8. Acknowledgements and warranty limitations: minimum requirements for video game; video game not error free; video game not entirely secure.
  9. Limitations and exclusions of liability: caveats to limits of liability (B2B or B2C); interpretation of limits of liability; no liability for force majeure; no liability for business losses; no liability for loss of data or software; no liability for consequential loss; per event liability cap.
  10. Termination: automatic termination upon breach by second party; termination by first party upon breach.
  11. Effects of termination: surviving provisions upon termination; termination does not affect accrued rights; video game licence on contract termination; video game copies on contract termination.
  12. General: no waiver; severability; asymmetric variation via notice or website (video game); asymmetric assignment of contractual rights (B2C); no third party rights; entire agreement; governing law; exclusive jurisdiction (B2C).
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