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A family of Video game EULAsdocumentsVideo game EULAs

As video games add features and grow more complex, so the legal issues affecting them and their licence agreements grow more complex. These end user licence agreements (EULAS) have been especially created for video games. The longer versions of the EULA include ecommerce provisions alongside the core licence and usage rules.

Free video game EULA

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Version 1.2
First published 11 Jun 2019
Last updated 2 May 2021
Word count 4,725
Template pages 8

Video game EULA (basic)

FROM

£40.00

OR

40

CREDITS
Buy
Version 1.2
First published 11 Jun 2019
Last updated 2 May 2021
Word count 4,675
Template pages 8

Video game EULA (standard)

FROM

£60.00

OR

60

CREDITS
Buy
Version 1.3
First published 11 Jun 2019
Last updated 2 May 2021
Word count 9,342
Template pages 16

Video game EULA (premium)

FROM

£80.00

OR

80

CREDITS
Buy
Version 1.2
First published 11 Jun 2019
Last updated 13 Mar 2021
Word count 11,361
Template pages 21

Compare contents

Free video game EULA contents

  1. Definitions: definitions.
  2. Credit: docular credit; free documents licensing warning.
  3. Term: commencement of term; end of term (indefinite).
  4. Licence: grant of licence to use video game; video game licence limitations; video game licence prohibitions; activation code for video game.
  5. Distribution Platforms: application of video game distribution platform terms and conditions; conflict with distribution platform terms and conditions;
    Licensor
     benefits from video game distribution platform terms and conditions; matters covered by the distribution platform terms and conditions; rights of distribution platform operator.
  6. Intellectual Property Rights: no assignment of 
    Licensor
    intellectual property rights; all rights in video game reserved.
  7. Warranties: infringement of intellectual property rights by video game; second party warranty of authority; exclusion of implied warranties and representations.
  8. Acknowledgements and warranty limitations: minimum requirements for video game; video game not error free; video game not entirely secure.
  9. Limitations and exclusions of liability: caveats to limits of liability (B2B or B2C); interpretation of limits of liability; no liability for force majeure; no liability for business losses; no liability for loss of data or software; no liability for consequential loss; per event liability cap.
  10. Termination: automatic termination upon breach by second party; termination by first party upon breach.
  11. Effects of termination: surviving provisions upon termination; termination does not affect accrued rights; video game licence on contract termination; video game copies on contract termination.
  12. General: no waiver; severability; asymmetric variation via notice or website (video game); asymmetric assignment of contractual rights (B2C); no third party rights; entire agreement; governing law; exclusive jurisdiction (B2C).

Video game EULA (basic) contents

  1. Definitions: definitions.
  2. Term: commencement of term; end of term (indefinite).
  3. Licence: grant of licence to use video game; video game licence limitations; video game licence prohibitions; activation code for video game.
  4. Distribution Platforms: application of video game distribution platform terms and conditions; conflict with distribution platform terms and conditions;
    Licensor
     benefits from video game distribution platform terms and conditions; matters covered by the distribution platform terms and conditions; rights of distribution platform operator.
  5. Intellectual Property Rights: no assignment of 
    Licensor
    intellectual property rights; all rights in video game reserved.
  6. Warranties: infringement of intellectual property rights by video game; second party warranty of authority; exclusion of implied warranties and representations.
  7. Acknowledgements and warranty limitations: minimum requirements for video game; video game not error free; video game not entirely secure.
  8. Limitations and exclusions of liability: caveats to limits of liability (B2B or B2C); interpretation of limits of liability; no liability for force majeure; no liability for business losses; no liability for loss of data or software; no liability for consequential loss; per event liability cap.
  9. Termination: automatic termination upon breach by second party; termination by first party upon breach.
  10. Effects of termination: surviving provisions upon termination; termination does not affect accrued rights; video game licence on contract termination; video game copies on contract termination.
  11. General: no waiver; severability; asymmetric variation via notice or website (video game); asymmetric assignment of contractual rights (B2C); no third party rights; entire agreement; governing law; exclusive jurisdiction (B2C).