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Video game EULA (basic)

This computer or video game EULA template is relatively simple. It is suitable for traditional games without online features. It should not be used for online games or multiplayer games, whether or not the multiplayer functionality relies upon servers provided by the licensor.

Most games are distributed by via the internet, and the preamble to the EULA provides that users will be asked to agree to the EULA before the game download begins. However, the preamble also includes alternative clauses, to be used where the user's agreement is given on installation (a "click-wrap licence") or on the unwrapping of a physical copy of the game (a "shrink-wrap licence").

The user is licensed, under the default wording, to install and play the game on the user's device and to save and view the game documentation on that device. However, the game must not be used for commercial purposes and a range of specific prohibitions apply (for example, the user must not make the game available for download by others).

If you need a EULA covering online services, multiplayer features, user-generated content, game updates, support services, charges and/or distance selling-related cancellation rights, you should use the standard version of this EULA, and not this basic version.

If you need to cover modding, editing tools, user communications, content creators and/or player feedback, you should use the premium version of this EULA.

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Video game EULA (basic) contents

  1. Definitions: definitions.
  2. Term: commencement of term; end of term (indefinite).
  3. Licence: grant of licence to use video game; video game licence limitations; video game licence prohibitions; activation code for video game.
  4. Distribution Platforms: application of video game distribution platform terms and conditions; conflict with distribution platform terms and conditions;
     benefits from video game distribution platform terms and conditions; matters covered by the distribution platform terms and conditions; rights of distribution platform operator.
  5. Intellectual Property Rights: no assignment of 
    intellectual property rights; all rights in video game reserved.
  6. Warranties: infringement of intellectual property rights by video game; second party warranty of authority; exclusion of implied warranties and representations.
  7. Acknowledgements and warranty limitations: minimum requirements for video game; video game not error free; video game not entirely secure.
  8. Limitations and exclusions of liability: caveats to limits of liability (B2B or B2C); interpretation of limits of liability; no liability for force majeure; no liability for business losses; no liability for loss of data or software; no liability for consequential loss; per event liability cap.
  9. Termination: automatic termination upon breach by second party; termination by first party upon breach.
  10. Effects of termination: surviving provisions upon termination; termination does not affect accrued rights; video game licence on contract termination; video game copies on contract termination.
  11. General: no waiver; severability; asymmetric variation via notice or website (video game); asymmetric assignment of contractual rights (B2C); no third party rights; entire agreement; governing law; exclusive jurisdiction (B2C).
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